Gauntlet
Gauntlet is no feat for the weak or unskilled. You enter the gauntlet at your own risk. No magic allowed. If you use magic you will be teleported out of the gauntlet and disqualified.
Each part of the gauntlet you will need to roll 1d10 (odds you fail evens you pass that portion) Roll a 1 you botch, think of a creative way you can not continue onward to try again. Each person can try the gauntlet 3 times a day
Part 1
Run across a narrow path with blades of doom
Part 2
You must jump onto pillars that stick out of the mud pit
Part 3
You Must climb a rope ladder that gets narrow the closer it gets to a tall platform at the top.
Part 4
Run down a narrow platform while dodging blades that spike up through the base of the platform
Part 5
Run across a platform where steel balls are trying to knock you off.
Part 6
Rope Jungle. Several ropes are strung up , some are loose some are good. You must use these to reach to the final platform and ring the bell.