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Horseback Events

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No magic allowed.  There will be orbs that will glow if magic is used.  The participant who uses magic will be disqualified.  Feel Free to add RP flare to your rolls!  Announce NPC before rolling for NPC.

Jousting

Each rider will get 3 passes against their opponent (NPC'ed) If you want to go against IC, go for it.  roll 1 d10 per pass

Each Jouster Gets 5 opponents

 

1= Botched (Unconscious, no more passes, 3 points to your opponent )

2= You get hit square in the chest and tossed off your horse (no points to you , 2 points to your opponent)

3= You get hit in the shield and you slide off your saddle still attached to the horse(1 point for Opponent)

4=  You blocked the lance and manage to hit your opponent tho he remains on the horse (1pt to You)

5=  You block the lance and knock your opponent to the ground (2 Point, 0 to opponent)

6= You knock your opponent to the ground and unconscious (3 points to you, none for the opponent)

 

Rings for Roses

Participants during this event compete to win favors from those they wish to express there feelings for.  It is tradition that a participant will capture the rings upon the lances and in return for every ring they receive a rose from the person of their chosen.   Each rider will have 1 pass per target (1 roll).  There is a total of 6 targets in the course.  Roll 1d4 .  Each Success is 5 points giving a rider a total possible score of 30points

1= Botched/No ring

2= Ring knocked from target but not captured upon the lance

3= Ring captured on the lance but falls off

4= Successful lancing of the ling

Melee on Horse

Each rider will choose 1 of 3 weapons to fight their opponent with.  Sword, Mace, Flail.  You will face five opponents

1 d20 (if you are going against player highest roll wins and rp it out, if you are going npc follow below.)

(5 rounds to determine the winner, Think rock paper scissors, rp it out)

1= Botched Unconscious You are Eliminated from all further rounds)

20=  Opponent is Eliminated from competing any further rounds

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