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Tavern Games

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One Man Overboard
The drink limit is 5. If a person drinks 5 times, they lose.


Two person rules: Each player rolls 1d6. The higher roll is the winner; the lower roll loses and drinks. In the event of a tie, both people drink.  This will go until one person has had five drinks and loses!

Multiple players: Each person rolls 1d6, lowest roll drinks.  If two or more players tie for lowest roll then all those who tied for lowest roll must drink.  Anyone who drinks 5 times is out.  This will go until there is only one person left.

The drink limit can be changed if all players are in agreement before the game begins.  For example, the players could vote to make the drink limit 3, or any other number, as long as all are in agreement before the game begins.

Skunk in the Bottle
The drink limit is 3. Liquor provided by SIlverthorn.
 

Simple drinking game. Upon the table is a bottle. Inside is the foulest tasting drink one can ever imagine, it weakens the highest tolerances to liquor, even a Dwarf or those with magic resistance cannot withstand its effects for long.


It would be assigned a number based on a pre-game die roll. One person rolls 1d6 and that number is the skunk number for the rest of the game. Then the game begins.

 

Each player takes turns rolling 1d6. Anyone who rolls the predetermined skunk number has to drink from the skunk bottle. Once a person reaches the drink limit of 3 then they will be out. Most people, even those with the highest alcohol tolerance, will either be on the verge of passing out or vomiting after 3 drinks.

The Inviter

Best when played with 3 or more people. 
 

It is played with 1d6. Each player takes turns rolling.  If a player rolls a 1 they take a drink of beer. If they roll a 2 or 5 they pass the die to the next player on the right. If they roll a 6 they invite any other player to drink. If they roll a 3 the person on the right takes a drink. If they roll a 4 the person on the left drinks. The limit is 5 drinks. Once a player has drank 5 times, they are out. The game continues until there is one person left.

 

The drink limit can be changed if all players are in agreement before the game begins. For example, the players could vote to make the drink limit 3, or any other number, as long as all are in agreement before the game begins.

21 Black Jack

2 or more players

 

One person acts as the dealer.

Each player rolls 2d11.

Then it's up to each player if they are going to hit or keep, just like 21 blackjack.

Roll 1d11 for each additional card hit.

They then add up the total of all of their rolls.

Over 21 = busted and automatic loss.

The one who rolls 21 or closest total to 21, without going over 21, is the winner.

Card Games

Roll 1d52 for each card you wish to be dealt. (ex: for five card draw roll 5d52 then roll an additional d52 for each card you wish to discard in order to be dealt new ones.)

If the same number is rolled more than once just re-roll to get a different one since there is only 1 of each card per deck.

 

 

Card Decks
Rolls correspond to the number next to the card name.



 

SpadesHeartsClubsDiamonds

1 = Ace     2 = Ace      3 = Ace    4 = Ace

5 = King    6 = King   7 = King     8 = King

9 = Queen    10 = Queen    11 = Queen    12 = Queen

13 = Jack    14 = Jack     15 = Jack     16 = Jack

17 = 10    18 = 10     19 = 10    20 = 10

21 = 9    22 = 9    23 = 9     24 = 9

25 = 8    26 = 8    27 = 8    28 = 8

29 = 7    30 = 7    31 = 7    32 = 7

33 = 6    34 = 6    35 = 6     36 = 6

37 = 5    38 = 5    39 = 5     40 = 5

41 = 4    42 = 4    43 = 4    44 = 4

45 = 3    46 = 3    47 = 3    48 = 3

49 = 2    50 = 2    51 = 2   52 = 2

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